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#include <bits/stdc++.h> #include <cstdio> #include <cmath> #include <cstdlib> #include <cstring> #include <iostream> #include <set> #include <iomanip> #include <algorithm> #include <queue> #include <map> #include <string> #define INF 0x3f3f3f3f #define rep(i,a,n) for(int i=a;i<n;i++) #define per(i,a,n) for(int i=n-1;i>=a;i--) using namespace std; typedef long long ll; const double eps =1e-10; const int maxn=2500; int n;
int dcmp(double x){ if(fabs(x)<eps) return 0; else return x<0?-1:1; }
class Point{ public: double x,y; Point (double x=0,double y=0):x(x),y(y){} }point[maxn],pafter[maxn];
typedef Point Vector;
Vector operator + (const Vector &A,const Vector &B) { return Vector(A.x+B.x,A.y+B.y); } Vector operator - (const Vector &A,const Vector &B) { return Vector(A.x-B.x,A.y-B.y); } Vector operator * (const Vector &A,double p) { return Vector(A.x*p,A.y*p); } Vector operator / (const Vector &A,double p) { return Vector(A.x/p,A.y/p); } double operator * (const Vector &A,const Vector &B) { return A.x*B.x+A.y*B.y; } bool operator < (const Point &A,const Point &B) { return A.x==B.x?A.y<B.y:A.x<B.x; } bool operator == (const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&& dcmp(A.y-B.y)==0; }
double dot(const Vector &A,const Vector &B){ return A.x*B.x+A.y*B.y; } double operator ^ (const Vector &A,const Vector &B){ return A.x*B.y-A.y*B.x; } double cross(const Vector &A,const Vector &B){ return A.x*B.y-A.y*B.x; }
double abs(const Vector &A){ return sqrt(dot(A,A));} double area2(const Point &A,const Point &B,const Point &C){ return cross(B-A,C-A) ;} double PolygonArea(Point *p,int n) { double area=0; rep(i,1,n-1){area+=cross(p[i]-p[0],p[i+1]-p[0]);}return area/2.0; }
Vector rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} Vector normal(Vector A){double l=abs(A);return Vector(-A.y/l,A.x/l);} double torad(double deg) { return deg/180*acos(-1); }
class Line { public: Point s,e; Line(){} Line(Point _s,Point _e){ s=_s;e=_e; } }line[maxn];
bool inter(Line l1,Line l2){
return ( max(l1.s.x,l1.e.x)>=min(l2.s.x,l2.e.x) && max(l2.s.x,l2.e.x)>=min(l1.s.x,l1.e.x) && max(l1.s.y,l1.e.y)>=min(l2.s.y,l2.e.y) && max(l2.s.y,l2.e.y)>=min(l1.s.y,l1.e.y) && dcmp((l2.s-l1.s)^(l1.s-l1.e))*dcmp((l2.e-l1.s)^(l1.s-l1.e))<0 && dcmp((l1.s-l2.s)^(l2.s-l2.e))*dcmp((l1.e-l2.s)^(l2.s-l2.e))<0 ) ; } bool inter(Point a1,Point a2,Point b1,Point b2){ Line l1(a1,a2),l2(b1,b2); return inter(l1,l2); } bool cmp(Point a,Point b){ if(a.x==b.x) return a.y<b.y; else return a.x<b.x; }
Point getinter(Line l1,Line l2){Vector v=l1.s-l1.e;Vector w=l2.s-l2.e;Vector u=l1.e-l2.e;double t=cross(w,u)/cross(v,w);return l1.e+v*t;} Point getinter(Point a1,Point a2,Point b1,Point b2){Line l1(a1,a2);Line l2(b1,b2);return getinter(l1,l2);}
int online(Point a,Line l){ if(dcmp(cross(l.s-a,l.e-a))!=0) return 0; double pans=dcmp(dot(l.s-a,l.e-a));
if(pans<0) return 1; else if(pans==0) return 2; else if(pans>0) return 3; } int online(Point a,Point b1,Point b2){ Line l(b1,b2); return online(a,l); }
int ConvexHull(Point *p,int n,Point *ch) { sort(p,p+n,cmp); int m=0; for(int i=0;i<n;i++){ while(m>1 && cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; for(int i=n-2;i>=0;i--){ while(m>k && cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if(n>1) m--; return m; }
int main(){ int t; ios::sync_with_stdio(false); cin>>t; while(t--){ int n,pc=0; double area1=0; cin>>n; rep(i,0,n){ double x,y,w,h,j,ang; cin>>x>>y>>w>>h>>j; Point o(x,y); ang=-torad(j);
point[pc++]=o+rotate(Vector(w/2,h/2),ang); point[pc++]=o+rotate(Vector(-w/2,h/2),ang); point[pc++]=o+rotate(Vector(w/2,-h/2),ang); point[pc++]=o+rotate(Vector(-w/2,-h/2),ang); area1+= w*h; }
int len=ConvexHull(point,pc,pafter);
double area2 = PolygonArea(pafter,len);
cout<<fixed<<setprecision(1)<<area1*100/area2<<" %"<<endl; } }
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